AI Insights · Timothy · October 2025
Top 5 Racing Games in the US on Unified Platforms for Q3 2025
Discover the performance trends of the top racing games in the US during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the racing game category in the United States on unified platforms showcased diverse performance trends among the top five games. According to Sensor Tower data, here’s how each game fared in terms of weekly downloads, revenue, and active users.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced a varied revenue trend, peaking at approximately $391K at the start of the quarter and seeing fluctuations thereafter, ending September with about $369K. Weekly downloads remained relatively stable, hovering around the 40K mark, with a slight increase to 48.8K in mid-September. Active users started at 391K, decreasing steadily to 257K by the end of September.
Pocket Champs PVP Racing Games from MADBOX saw a notable increase in revenue, reaching a high of $244K in early August before tapering off to $199K by the end of the quarter. Downloads demonstrated a peak in early August at 45.9K, then gradually decreased to 28.9K. Active users grew significantly mid-quarter, peaking at 321K before declining to 248K.
No Limit Drag Racing 2 by Battle Creek Games, LLC showed a steady revenue stream, maintaining around $139K towards the end of September. Downloads remained consistent, averaging about 33K, with a slight dip to 28.9K in the final week. Active users started at 117K, decreasing to around 60K by the end of the quarter.
Nintendo’s Mario Kart Tour experienced stable revenue, with minor fluctuations, closing the quarter at about $66.8K. Downloads started strong at 49K, gradually declining to 31K by September's end. Active users were robust, beginning at over 885K and tapering off to 563K.
Finally, Asphalt Legends - Racing Game by Gameloft demonstrated a stable revenue pattern, starting at $51.8K and ending at $39.8K. Downloads peaked at 39.8K in late July but dropped to 21.9K by the end of September. Active users saw a decline from 381K to 152K over the quarter.
These insights reflect the dynamic nature of the racing game market in the US, with varying trends across downloads, revenue, and active users. For more detailed analytics and insights, visit Sensor Tower.